Beraji
  • 📚OVERVIEW
    • 📜Introduction
      • 🔗Beraji Official Link
      • đŸģBeraji Mascot
    • ❓Why build an ecosystem?
    • đŸ’ĢHow to navigate through Beraji
  • âš”ī¸Jiko
    • 📜Introduction
    • 💰Jiko Economy
      • âš™ī¸Jiko Core Engine: A Yield Optimizer Protocol featuring Single-sided Staking
      • 🍭aSUGAR in Jiko
    • đŸ“ĨJiko Staking
      • đŸĒ™Whitelisted Assets for Jiko
    • 🎮Gameplay
      • 🎴Card Stats Formula
      • 🏆 Jiko VIP System
      • 🃏Custom Card
      • 🎲Degen room
  • đŸģBeraji Bears
    • 💞Reconnect, Embrace, and Play
    • đŸ”ĨMainnet Mint Info
    • 🌗Beradelic & Beradeluna
      • 💌Why holding Beradeluna and Beradelic?
    • 🎡Utility of Beraji Bears
  • BeraSig
    • 🟡Introduction
    • 1ī¸âƒŖBeraSig Hub
      • đŸŦCandy Bot
      • ✨BeraSig Affiliate Program (TBU)
    • 2ī¸âƒŖBeraSig Wallet
      • đŸ’ģBeraSig Wallet: Chrome Extension
      • 📱BeraSig Wallet: Mobile Portal
      • â›“ī¸Wallet integration
  • 🐝BERA BEE CATCHER
    • 📜Introduction
    • đŸ•šī¸How to play: Basic Level
    • 🧮How to play: Advanced Level
    • 🎮In-game Currency & Items
    • 🏆Leaderboard
    • 🔗Referral Program
  • đŸĒ™TOKEN SYSTEM
    • 🍭$SUGAR TOKEN
      • 📖What's aSUGAR?
      • 💌How aSUGAR Rewards Work?
      • 💡How to get aSUGAR?
      • 🎁Partner's Token Reward
  • đŸ›Ŗī¸ROADMAP
  • đŸ›ī¸Terms of Use & Privacy
    • General Terms and Conditions of Use
    • Privacy Policy
  • Audit docs
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On this page
  • 1. MAIN FEATURES
  • 2. SESSION STRUCTURE
  • 2.1 Preparation Phase:
  • 2.2 Battle Phase:
  • 3. CARD STATS
  • Basic Stats:
  • Special Stats:
  • 4. HEALTH DAMAGE PER ATTACK
  1. Jiko

Gameplay

PreviousWhitelisted Assets for JikoNextCard Stats Formula

Last updated 1 day ago

1. MAIN FEATURES

  • Berachain Project Cards: Each card represents a Berachain project, with stats dependent on Token data, NFT data, and social activity (such as tweets/followers).

  • Card Buffing: Users can stake their tokens or NFTs to strengthen their cards.

  • Ranking and Rewards System: Players battle each other to improve their rank. At the end of the season, rewards are distributed based on user rankings on the TOURNAMENT leaderboard.

2. SESSION STRUCTURE

Each Session is divided into 2 main phases: the Preparation Phase and the Battle Phase.

2.1 Preparation Phase:

Starting at 00:01 UTC, players have 24 hours to register for the round. During this phase, players can select and arrange their cards into the unlocked battle slots.

  • Setup card: Players can organize N decks for battle in a single session. Each deck can have a maximum of 5 cards in battle. Players can choose to Stake/Unstake to increase or decrease the strength of their cards.

  • Select Mode: After setting up the card, you have to select the mode to play. There are 3 modes: Ranking, Score, Degen.

    • League Mode → A structured PvP ranking system where players battle against each other to climb the leaderboard based on wins and performance. Matches are randomized within your LEAGUE.

    • Score Mode → A progressive ranking system where players accumulate points over time, rewarding consistency and long-term performance rather than just individual match wins. Matches are with players within Âą50 KBO of your score.

    • Degen Mode → A high-risk, high-reward battle mode where players stake their assets and compete for winnings.

      • DEGEN mode: The more you bet, the higher your potential points.

      • Points range: Minimum 50 points, Maximum 100 points depending on the bet size.

      • To achieve 100 points, a minimum of $1000 bet is required.

  • Register: Enter the deposit amount and confirm to register

  • Game Matching: Your deck will be moved to the Battle Room, where the system will search for your most suitable opponent.

2.2 Battle Phase:

Each battle lasts 24 hours, equivalent to 24 rounds. The first round begins at 00:00 UTC.

Even if your deck is defeated early, you’ll still need to wait until the full 24 hours are completed.

At the start of each round, card stats will automatically update to the latest values.

  • The card with the higher Speed stat will attack first.

  • The two decks take turns attacking in sequence. The first card in the lineup will lose HP when attacked by the opponent, and if it runs out of HP, the card DIES.

  • During the battle, players can still STAKE assets, but it WILL NOT AFFECT the stats of the card already in battle.

  • However, if players UNSTAKE assets, the stats of the card in battle WILL BE REDUCED or affected based on the new asset staked values.

Battle Summary:

â€ĸ The team that loses all HP of their cards first will lose the match.

â€ĸ If both teams still have cards remaining, the team with the higher total HP will win.

The winning player will receive +50 BKO, while the losing player will have -50 BKO deducted.

3. CARD STATS

There are 2 kinds of stats:

Basic Stats:

  • Attack (ATK), Defense (DEF), Health (HP), and Speed (SPEED).

  • These stats will change with each battle round, based on market and social data from the respective project, as well as system-based stats.

Special Stats:

  • Critical Damage & Critical Rate.

  • Special stats are calculated based on the value of Beraji tokens and NFTs staked on BerajiKO

Check out CARD STATS formula: Card Stats Formula

4. HEALTH DAMAGE PER ATTACK

ATK_CRT=ATK×CRT(crit_damage)100ATK\_CRT = \frac{ATK \times CRT(crit\_damage)}{100}ATK_CRT=100ATK×CRT(crit_damage)​
damage=ATK−DEF\text{damage} = ATK - DEF \\ damage=ATK−DEF
if (crit_rate) damage=damage+atk_crt\text{if (crit\_rate) damage} = \text{damage} + \text{atk\_crt} if (crit_rate) damage=damage+atk_crt
if (damage<1)damage=1;\text{if (damage} < 1) \text{damage} = 1; if (damage<1)damage=1;
HP2=HP1−damageHP_2 = HP_1 - \text{damage}HP2​=HP1​−damage

In addition to the factors mentioned above, the staked amount is a key component in boosting your stats. Staking on Jiko not only enhances your in-game stats but also offers several other valuable benefits.

Learn more about the staking feature:

HERE
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