🎴Jiko Card Houses

🔢 Jiko cards are divided into 4 Houses, and each House contains 5 cards, ranging from ⭐1 to ⭐5.

🐾 The House System

Every card belongs to one of 4 houses, each based on a dominant stat. These houses reflect different playstyles and battle roles:

House

Icon

Focus Stat

Playstyle

🦁 Lion

AD (Attack Damage)

Aggressive and physical. They strike hard and fast.

Quick hits, burst damage

😇 Angel

AP (Ability Power)

Magical and precise. Strong spellcasters and tacticians.

Spell combos, anti-tank

🐂 Bull

AR (Armor)

Tough and tanky. Great at absorbing physical damage.

Defense-heavy, frontline bruisers

🦅 Eagle

MR (Magic Resist)

Nimble and sharp. Built to resist magical attacks.

Evasive, anti-magic, sustain support role

🔁 How Houses Counter Each Other

If Opponent Is...

Use Cards From...

Why?

Lion (high AD)

Bull (high AR)

Counters physical attacks

Angel (high AP)

Eagle (high MR)

Counters magic damage

Bull (high AR)

Angel (high AP)

Ignores their physical defense

Eagle (high MR)

Lion (high AD)

Breaks through their magic resist

💡 Strategy Tips

  • Don’t stack your deck with only one house — you’ll be easy to counter.

  • Watch how your opponents play — bring cards to counter their dominant stat.

  • A balanced deck wins more consistently than a max-star, one-trick lineup.


🧬 Stats & Counter Mechanics in Jiko

Each card in Jiko comes with 4 main stats:

  • AD (Attack Damage) – Physical attack power

  • AP (Ability Power) – Magic attack power

  • AR (Armor) – Physical defense

  • MR (Magic Resist) – Magic defense

📦 A full deck includes 5 cards, each with a maximum of 5 ⭐. So, you can mix and match based on total power (max 20 ⭐ per deck) and synergy between stats.

⚔️ Stats Formula

Attack Stat (AD, AP)

ratio= current_price/prediction_price
if ratio < 1 {
    ratio = 1/ratio
}

if prediction_wrong {
    ratio = 1/ratio
}
amplify_rate=(ratio)4 amplify\_rate = (ratio) ^{4}
AD_or_AP=(base_defamplify_rate+staked_amounttoken_price)×multiplierAD\_ or\_ AP=(base\_def * amplify\_rate + \sqrt{staked\_amount * token\_price} ) ×multiplier

  • base_atk: Default attack stat (164–194).

  • staked_amount: The amount of tokens staked.

  • multiplier: A randomly changing factor for each session (1), creating unpredictability.

  • prediction_price: the price of the token when you create deck

  • current_price: price of the token at the current round

Defend Stat (AR, MR)

amplify_rate=(ratio)2amplify\_rate = (ratio) ^{2}
AR_or_MR=(base_defamplify_rate+staked_amount×NFT_floor_price)×multiplierAR\_or\_MR=(base\_def * amplify\_rate+ \sqrt{staked\_amount × NFT\_floor\_price} ) ×multiplier
  • base_def: Default defense stat (48–90).

  • staked_amount: the number of NFTs staked.

  • nft_floor_price: the average price of the NFT.

  • multiplier: a randomly changing factor for each session (1), creating unpredictability

⚔️ Damage Formula

When Card A attacks Card B, the total damage is calculated as:

damage1 = A.AD - B.AR 
if (B.AR >= A.AD){
 damage1 = 1
}
damage2 = A.AP - B.MR 
if (B.MR >= A.AP){
 damage2 = 1
}

final_damage = damage1 + damage2

So, the attacker’s physical and magical attack values are reduced by the defender’s physical and magical defense stats.

Attacking Stat

Countering Defensive Stat

AD (Attack Damage)

AR (Armor)

AP (Ability Power)

MR (Magic Resist)

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